from __future__ import annotations

import os




class      lowercase_						:



	"""simple docstring"""





	UpperCAmelCase_						:      str     =       (
	    """High card""",
	    """One pair""",
	    """Two pairs""",
	    """Three of a kind""",
	    """Straight""",
	    """Flush""",
	    """Full house""",
	    """Four of a kind""",
	    """Straight flush""",
	    """Royal flush""",
	)

	UpperCAmelCase_						:      Dict     =       (
	    """""",  # placeholder as tuples are zero-indexed
	    """One""",
	    """Two""",
	    """Three""",
	    """Four""",
	    """Five""",
	    """Six""",
	    """Seven""",
	    """Eight""",
	    """Nine""",
	    """Ten""",
	    """Jack""",
	    """Queen""",
	    """King""",
	    """Ace""",
	)


	def __init__(							self	,    __SCREAMING_SNAKE_CASE       )		->None:
								if not isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
															lowerCAmelCase				=	F"Hand should be of type 'str': {hand!r}"
															raise TypeError(__SCREAMING_SNAKE_CASE       )
								# split removes duplicate whitespaces so no need of strip
								if len(hand.split(''' '''       )       ) != 5:
															lowerCAmelCase				=	F"Hand should contain only 5 cards: {hand!r}"
															raise ValueError(__SCREAMING_SNAKE_CASE       )
								lowerCAmelCase				=	hand
								lowerCAmelCase				=	0
								lowerCAmelCase				=	0
								lowerCAmelCase	,   lowerCAmelCase				=	self._internal_state()
								lowerCAmelCase				=	self._get_hand_type()
								lowerCAmelCase				=	self._card_values[0]


	@property
	def     SCREAMING_SNAKE_CASE_       (							self       )		->Dict:
								return self._hand


	def     SCREAMING_SNAKE_CASE_       (							self	,    __SCREAMING_SNAKE_CASE       )		->str:
								# Breaking the tie works on the following order of precedence:
								# 1. First pair (default 0)
								# 2. Second pair (default 0)
								# 3. Compare all cards in reverse order because they are sorted.

								# First pair and second pair will only be a non-zero value if the card
								# type is either from the following:
								# 21: Four of a kind
								# 20: Full house
								# 17: Three of a kind
								# 16: Two pairs
								# 15: One pair
								if self._hand_type > other._hand_type:
															return "Win"
								elif self._hand_type < other._hand_type:
															return "Loss"
								elif self._first_pair == other._first_pair:
															if self._second_pair == other._second_pair:
																						return self._compare_cards(__SCREAMING_SNAKE_CASE       )
															else:
																						return "Win" if self._second_pair > other._second_pair else "Loss"
								return "Win" if self._first_pair > other._first_pair else "Loss"


	def     SCREAMING_SNAKE_CASE_       (							self       )		->str:
								lowerCAmelCase				=	PokerHand._HAND_NAME[self._hand_type - 14]
								lowerCAmelCase				=	PokerHand._CARD_NAME[self._high_card]
								lowerCAmelCase				=	PokerHand._CARD_NAME[self._first_pair]
								lowerCAmelCase				=	PokerHand._CARD_NAME[self._second_pair]
								if self._hand_type in [22, 19, 18]:
															return name + F", {high}-high"
								elif self._hand_type in [21, 17, 15]:
															return name + F", {paira}s"
								elif self._hand_type in [20, 16]:
															lowerCAmelCase				=	'''over''' if self._hand_type == 20 else '''and'''
															return name + F", {paira}s {join} {paira}s"
								elif self._hand_type == 23:
															return name
								else:
															return name + F", {high}"


	def     SCREAMING_SNAKE_CASE_       (							self	,    __SCREAMING_SNAKE_CASE       )		->str:
								# Enumerate gives us the index as well as the element of a list
								for index, card_value in enumerate(self._card_values       ):
															if card_value != other._card_values[index]:
																						return "Win" if card_value > other._card_values[index] else "Loss"
								return "Tie"


	def     SCREAMING_SNAKE_CASE_       (							self       )		->int:
								# Number representing the type of hand internally:
								# 23: Royal flush
								# 22: Straight flush
								# 21: Four of a kind
								# 20: Full house
								# 19: Flush
								# 18: Straight
								# 17: Three of a kind
								# 16: Two pairs
								# 15: One pair
								# 14: High card
								if self._is_flush():
															if self._is_five_high_straight() or self._is_straight():
																						return 23 if sum(self._card_values       ) == 60 else 22
															return 19
								elif self._is_five_high_straight() or self._is_straight():
															return 18
								return 14 + self._is_same_kind()


	def     SCREAMING_SNAKE_CASE_       (							self       )		->bool:
								return len(self._card_suit       ) == 1


	def     SCREAMING_SNAKE_CASE_       (							self       )		->bool:
								# If a card is a five high straight (low ace) change the location of
								# ace from the start of the list to the end. Check whether the first
								# element is ace or not. (Don't want to change again)
								# Five high straight (low ace): AH 2H 3S 4C 5D
								# Why use sorted here? One call to this function will mutate the list to
								# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
								# need to compare the sorted version.
								# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
								if sorted(self._card_values       ) == [2, 3, 4, 5, 14]:
															if self._card_values[0] == 14:
																						# Remember, our list is sorted in reverse order
																						lowerCAmelCase				=	self._card_values.pop(0       )
																						self._card_values.append(__SCREAMING_SNAKE_CASE       )
															return True
								return False


	def     SCREAMING_SNAKE_CASE_       (							self       )		->bool:
								for i in range(4       ):
															if self._card_values[i] - self._card_values[i + 1] != 1:
																						return False
								return True


	def     SCREAMING_SNAKE_CASE_       (							self       )		->int:
								# Kind Values for internal use:
								# 7: Four of a kind
								# 6: Full house
								# 3: Three of a kind
								# 2: Two pairs
								# 1: One pair
								# 0: False
								lowerCAmelCase				=	lowerCAmelCase				=	lowerCAmelCase				=	0
								for i in range(4       ):
															# Compare two cards at a time, if they are same increase 'kind',
															# add the value of the card to val1, if it is repeating again we
															# will add 2 to 'kind' as there are now 3 cards with same value.
															# If we get card of different value than val1, we will do the same
															# thing with val2
															if self._card_values[i] == self._card_values[i + 1]:
																						if not vala:
																													lowerCAmelCase				=	self._card_values[i]
																													kind += 1
																						elif vala == self._card_values[i]:
																													kind += 2
																						elif not vala:
																													lowerCAmelCase				=	self._card_values[i]
																													kind += 1
																						elif vala == self._card_values[i]:
																													kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
								lowerCAmelCase				=	kind + 2 if kind in [4, 5] else kind
								# first meaning first pair to compare in 'compare_with'
								lowerCAmelCase				=	max(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       )
								lowerCAmelCase				=	min(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       )
								# If it's full house (three count pair + two count pair), make sure
								# first pair is three count and if not then switch them both.
								if kind == 6 and self._card_values.count(__SCREAMING_SNAKE_CASE       ) != 3:
															lowerCAmelCase	,   lowerCAmelCase				=	second, first
								lowerCAmelCase				=	first
								lowerCAmelCase				=	second
								return kind


	def     SCREAMING_SNAKE_CASE_       (							self       )		->tuple[list[int], set[str]]:
								# Internal representation of hand as a list of card values and
								# a set of card suit
								lowerCAmelCase				=	{"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
								lowerCAmelCase				=	self._hand.translate(str.maketrans(__SCREAMING_SNAKE_CASE       )       ).split()
								lowerCAmelCase				=	[int(card[:-1]       ) for card in new_hand]
								lowerCAmelCase				=	{card[-1] for card in new_hand}
								return sorted(__SCREAMING_SNAKE_CASE	,    reverse=__SCREAMING_SNAKE_CASE       ), card_suit


	def __repr__(							self       )		->Any:
								return F"{self.__class__}(\"{self._hand}\")"


	def __str__(							self       )		->List[Any]:
								return self._hand


	def __eq__(							self	,    __SCREAMING_SNAKE_CASE       )		->List[str]:
								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
															return self.compare_with(__SCREAMING_SNAKE_CASE       ) == "Tie"
								return NotImplemented


	def __lt__(							self	,    __SCREAMING_SNAKE_CASE       )		->Dict:
								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
															return self.compare_with(__SCREAMING_SNAKE_CASE       ) == "Loss"
								return NotImplemented


	def __le__(							self	,    __SCREAMING_SNAKE_CASE       )		->Tuple:
								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
															return self < other or self == other
								return NotImplemented


	def __gt__(							self	,    __SCREAMING_SNAKE_CASE       )		->Optional[int]:
								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
															return not self < other and self != other
								return NotImplemented


	def __ge__(							self	,    __SCREAMING_SNAKE_CASE       )		->List[str]:
								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
															return not self < other
								return NotImplemented




	def __hash__(							self       )		->List[Any]:
								return object.__hash__(self       )

def      SCREAMING_SNAKE_CASE_  (		)  ->			int:
							# Solution for problem number 54 from Project Euler
							# Input from poker_hands.txt file
							lowerCAmelCase				=	0
							lowerCAmelCase				=	os.path.abspath(os.path.dirname(snake_case__							)							)
							lowerCAmelCase				=	os.path.join(snake_case__     ,						'''poker_hands.txt'''							)
							with open(snake_case__							) as file_hand:
														for line in file_hand:
																					lowerCAmelCase				=	line[:1_4].strip()
																					lowerCAmelCase				=	line[1_5:].strip()
																					lowerCAmelCase	,   lowerCAmelCase				=	PokerHand(snake_case__							), PokerHand(snake_case__							)
																					lowerCAmelCase				=	player.compare_with(snake_case__							)
																					if output == "Win":
																												answer += 1
							return answer


if __name__ == "__main__":
	solution()




from dataclasses import dataclass
from typing import List, Optional, Union

import numpy as np
import PIL

from ...utils import BaseOutput, is_invisible_watermark_available, is_torch_available, is_transformers_available




@dataclass
class      lowercase_						(						UpperCamelCase_		):



	"""simple docstring"""





	UpperCAmelCase_						:      Union[List[PIL.Image.Image], np.ndarray]


if is_transformers_available() and is_torch_available() and is_invisible_watermark_available():
	from .pipeline_stable_diffusion_xl import StableDiffusionXLPipeline
	from .pipeline_stable_diffusion_xl_imgaimg import StableDiffusionXLImgaImgPipeline



