



from __future__ import annotations

from collections.abc import Iterable, Iterator
from typing import Any, Generic, TypeVar

__A       					=		TypeVar('''T''', bound=bool)






class 	lowercase		(				Generic[T]):






	"""simple docstring"""


	def __init__(			self			:		List[str]		,						__UpperCAmelCase			:		T  )    ->				None:
							UpperCAmelCase_=     value
							UpperCAmelCase_=     None
							UpperCAmelCase_=     None




	@property
	def 						_SCREAMING_SNAKE_CASE	(			self			:		List[str]  )    ->				T:
							return self._value




	@staticmethod
	def 						_SCREAMING_SNAKE_CASE	(			__UpperCAmelCase			:		SkewNode[T] | None		,						__UpperCAmelCase			:		SkewNode[T] | None  )    ->				SkewNode[T] | None:
							if not roota:
													return roota

							if not roota:
													return roota

							if roota.value > roota.value:
													UpperCAmelCase_,     UpperCAmelCase_=     roota, roota

							UpperCAmelCase_=     roota
							UpperCAmelCase_=     roota.right
							UpperCAmelCase_=     roota.left
							UpperCAmelCase_=     SkewNode.merge(__UpperCAmelCase		,						__UpperCAmelCase  )

							return result






class 	lowercase		(				Generic[T]):






	"""simple docstring"""


	def __init__(			self			:		Tuple		,						__UpperCAmelCase			:		Iterable[T] | None = ()  )    ->				None:
							UpperCAmelCase_=     None
							if data:
													for item in data:
																			self.insert(__UpperCAmelCase  )




	def __bool__(			self			:		Tuple  )    ->				bool:
							return self._root is not None




	def __iter__(			self			:		Tuple  )    ->				Iterator[T]:
							UpperCAmelCase_=     []
							while self:
													result.append(self.pop()  )

							# Pushing items back to the heap not to clear it.
							for item in result:
													self.insert(__UpperCAmelCase  )

							return iter(__UpperCAmelCase  )




	def 						_SCREAMING_SNAKE_CASE	(			self			:		str		,						__UpperCAmelCase			:		T  )    ->				None:
							UpperCAmelCase_=     SkewNode.merge(self._root		,						SkewNode(__UpperCAmelCase  )  )




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Tuple  )    ->				T | None:
							UpperCAmelCase_=     self.top()
							UpperCAmelCase_=     (
							    SkewNode.merge(self._root.left		,						self._root.right  ) if self._root else None
							)

							return result




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Union[str, Any]  )    ->				T:
							if not self._root:
													raise IndexError("""Can't get top element for the empty heap."""  )
							return self._root.value




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Dict  )    ->				None:
							UpperCAmelCase_=     None


if __name__ == "__main__":
	import doctest

	doctest.testmod()








from __future__ import annotations

import os






class 	lowercase		:






	"""simple docstring"""


	a__   :      List[str]	     =							(
	    "High card",
	    "One pair",
	    "Two pairs",
	    "Three of a kind",
	    "Straight",
	    "Flush",
	    "Full house",
	    "Four of a kind",
	    "Straight flush",
	    "Royal flush",
	)

	a__   :      Optional[Any]	     =							(
	    "",  # placeholder as tuples are zero-indexed
	    "One",
	    "Two",
	    "Three",
	    "Four",
	    "Five",
	    "Six",
	    "Seven",
	    "Eight",
	    "Nine",
	    "Ten",
	    "Jack",
	    "Queen",
	    "King",
	    "Ace",
	)




	def __init__(			self			:		Tuple		,						__UpperCAmelCase			:		str  )    ->				None:
							if not isinstance(__UpperCAmelCase		,						__UpperCAmelCase  ):
													UpperCAmelCase_=     F"""Hand should be of type 'str': {hand!r}"""
													raise TypeError(__UpperCAmelCase  )
							# split removes duplicate whitespaces so no need of strip
							if len(hand.split(""" """  )  ) != 5:
													UpperCAmelCase_=     F"""Hand should contain only 5 cards: {hand!r}"""
													raise ValueError(__UpperCAmelCase  )
							UpperCAmelCase_=     hand
							UpperCAmelCase_=     0
							UpperCAmelCase_=     0
							UpperCAmelCase_,     UpperCAmelCase_=     self._internal_state()
							UpperCAmelCase_=     self._get_hand_type()
							UpperCAmelCase_=     self._card_values[0]




	@property
	def 						_SCREAMING_SNAKE_CASE	(			self			:		int  )    ->				Union[str, Any]:
							return self._hand




	def 						_SCREAMING_SNAKE_CASE	(			self			:		List[Any]		,						__UpperCAmelCase			:		PokerHand  )    ->				str:
							# Breaking the tie works on the following order of precedence:
							# 1. First pair (default 0)
							# 2. Second pair (default 0)
							# 3. Compare all cards in reverse order because they are sorted.

							# First pair and second pair will only be a non-zero value if the card
							# type is either from the following:
							# 21: Four of a kind
							# 20: Full house
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							if self._hand_type > other._hand_type:
													return "Win"
							elif self._hand_type < other._hand_type:
													return "Loss"
							elif self._first_pair == other._first_pair:
													if self._second_pair == other._second_pair:
																			return self._compare_cards(__UpperCAmelCase  )
													else:
																			return "Win" if self._second_pair > other._second_pair else "Loss"
							return "Win" if self._first_pair > other._first_pair else "Loss"




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Optional[int]  )    ->				str:
							UpperCAmelCase_=     PokerHand._HAND_NAME[self._hand_type - 14]
							UpperCAmelCase_=     PokerHand._CARD_NAME[self._high_card]
							UpperCAmelCase_=     PokerHand._CARD_NAME[self._first_pair]
							UpperCAmelCase_=     PokerHand._CARD_NAME[self._second_pair]
							if self._hand_type in [22, 19, 18]:
													return name + F""", {high}-high"""
							elif self._hand_type in [21, 17, 15]:
													return name + F""", {paira}s"""
							elif self._hand_type in [20, 16]:
													UpperCAmelCase_=     """over""" if self._hand_type == 20 else """and"""
													return name + F""", {paira}s {join} {paira}s"""
							elif self._hand_type == 23:
													return name
							else:
													return name + F""", {high}"""




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Optional[int]		,						__UpperCAmelCase			:		PokerHand  )    ->				str:
							# Enumerate gives us the index as well as the element of a list
							for index, card_value in enumerate(self._card_values  ):
													if card_value != other._card_values[index]:
																			return "Win" if card_value > other._card_values[index] else "Loss"
							return "Tie"




	def 						_SCREAMING_SNAKE_CASE	(			self			:		List[Any]  )    ->				int:
							# Number representing the type of hand internally:
							# 23: Royal flush
							# 22: Straight flush
							# 21: Four of a kind
							# 20: Full house
							# 19: Flush
							# 18: Straight
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							# 14: High card
							if self._is_flush():
													if self._is_five_high_straight() or self._is_straight():
																			return 23 if sum(self._card_values  ) == 60 else 22
													return 19
							elif self._is_five_high_straight() or self._is_straight():
													return 18
							return 14 + self._is_same_kind()




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Dict  )    ->				bool:
							return len(self._card_suit  ) == 1




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Optional[Any]  )    ->				bool:
							# If a card is a five high straight (low ace) change the location of
							# ace from the start of the list to the end. Check whether the first
							# element is ace or not. (Don't want to change again)
							# Five high straight (low ace): AH 2H 3S 4C 5D
							# Why use sorted here? One call to this function will mutate the list to
							# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
							# need to compare the sorted version.
							# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
							if sorted(self._card_values  ) == [2, 3, 4, 5, 14]:
													if self._card_values[0] == 14:
																			# Remember, our list is sorted in reverse order
																			UpperCAmelCase_=     self._card_values.pop(0  )
																			self._card_values.append(__UpperCAmelCase  )
													return True
							return False




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Tuple  )    ->				bool:
							for i in range(4  ):
													if self._card_values[i] - self._card_values[i + 1] != 1:
																			return False
							return True




	def 						_SCREAMING_SNAKE_CASE	(			self			:		Any  )    ->				int:
							# Kind Values for internal use:
							# 7: Four of a kind
							# 6: Full house
							# 3: Three of a kind
							# 2: Two pairs
							# 1: One pair
							# 0: False
							UpperCAmelCase_=     UpperCAmelCase_=     UpperCAmelCase_=     0
							for i in range(4  ):
													# Compare two cards at a time, if they are same increase 'kind',
													# add the value of the card to val1, if it is repeating again we
													# will add 2 to 'kind' as there are now 3 cards with same value.
													# If we get card of different value than val1, we will do the same
													# thing with val2
													if self._card_values[i] == self._card_values[i + 1]:
																			if not vala:
																									UpperCAmelCase_=     self._card_values[i]
																									kind += 1
																			elif vala == self._card_values[i]:
																									kind += 2
																			elif not vala:
																									UpperCAmelCase_=     self._card_values[i]
																									kind += 1
																			elif vala == self._card_values[i]:
																									kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
							UpperCAmelCase_=     kind + 2 if kind in [4, 5] else kind
							# first meaning first pair to compare in 'compare_with'
							UpperCAmelCase_=     max(__UpperCAmelCase		,						__UpperCAmelCase  )
							UpperCAmelCase_=     min(__UpperCAmelCase		,						__UpperCAmelCase  )
							# If it's full house (three count pair + two count pair), make sure
							# first pair is three count and if not then switch them both.
							if kind == 6 and self._card_values.count(__UpperCAmelCase  ) != 3:
													UpperCAmelCase_,     UpperCAmelCase_=     second, first
							UpperCAmelCase_=     first
							UpperCAmelCase_=     second
							return kind




	def 						_SCREAMING_SNAKE_CASE	(			self			:		int  )    ->				tuple[list[int], set[str]]:
							# Internal representation of hand as a list of card values and
							# a set of card suit
							UpperCAmelCase_=     {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
							UpperCAmelCase_=     self._hand.translate(str.maketrans(__UpperCAmelCase  )  ).split()
							UpperCAmelCase_=     [int(card[:-1]  ) for card in new_hand]
							UpperCAmelCase_=     {card[-1] for card in new_hand}
							return sorted(__UpperCAmelCase		,						reverse=__UpperCAmelCase  ), card_suit




	def __repr__(			self			:		Dict  )    ->				Dict:
							return F"""{self.__class__}(\"{self._hand}\")"""




	def __str__(			self			:		Tuple  )    ->				List[Any]:
							return self._hand




	def __eq__(			self			:		List[Any]		,						__UpperCAmelCase			:		Optional[Any]  )    ->				int:
							if isinstance(__UpperCAmelCase		,						__UpperCAmelCase  ):
													return self.compare_with(__UpperCAmelCase  ) == "Tie"
							return NotImplemented




	def __lt__(			self			:		Union[str, Any]		,						__UpperCAmelCase			:		Optional[int]  )    ->				Union[str, Any]:
							if isinstance(__UpperCAmelCase		,						__UpperCAmelCase  ):
													return self.compare_with(__UpperCAmelCase  ) == "Loss"
							return NotImplemented




	def __le__(			self			:		List[str]		,						__UpperCAmelCase			:		Optional[int]  )    ->				Optional[Any]:
							if isinstance(__UpperCAmelCase		,						__UpperCAmelCase  ):
													return self < other or self == other
							return NotImplemented




	def __gt__(			self			:		List[str]		,						__UpperCAmelCase			:		List[str]  )    ->				int:
							if isinstance(__UpperCAmelCase		,						__UpperCAmelCase  ):
													return not self < other and self != other
							return NotImplemented




	def __ge__(			self			:		Union[str, Any]		,						__UpperCAmelCase			:		Tuple  )    ->				Any:
							if isinstance(__UpperCAmelCase		,						__UpperCAmelCase  ):
													return not self < other
							return NotImplemented




	def __hash__(			self			:		Any  )    ->				int:
							return object.__hash__(self  )



def  __a  (					)   ->				int:






						'''simple docstring'''



						UpperCAmelCase_=     0
						UpperCAmelCase_=     os.path.abspath(os.path.dirname(lowerCAmelCase_       )       )
						UpperCAmelCase_=     os.path.join(lowerCAmelCase_    ,"""poker_hands.txt"""       )
						with open(lowerCAmelCase_       ) as file_hand:
												for line in file_hand:
																		UpperCAmelCase_=     line[:14].strip()
																		UpperCAmelCase_=     line[15:].strip()
																		UpperCAmelCase_,     UpperCAmelCase_=     PokerHand(lowerCAmelCase_       ), PokerHand(lowerCAmelCase_       )
																		UpperCAmelCase_=     player.compare_with(lowerCAmelCase_       )
																		if output == "Win":
																								answer += 1
						return answer


if __name__ == "__main__":
	solution()




