

from __future__ import annotations

import os

class 					__UpperCamelCase					:
	_lowercase	: List[str]												=	(
	    """High card""",
	    """One pair""",
	    """Two pairs""",
	    """Three of a kind""",
	    """Straight""",
	    """Flush""",
	    """Full house""",
	    """Four of a kind""",
	    """Straight flush""",
	    """Royal flush""",
	)

	_lowercase	: Optional[Any]												=	(
	    """""",  # placeholder as tuples are zero-indexed
	    """One""",
	    """Two""",
	    """Three""",
	    """Four""",
	    """Five""",
	    """Six""",
	    """Seven""",
	    """Eight""",
	    """Nine""",
	    """Ten""",
	    """Jack""",
	    """Queen""",
	    """King""",
	    """Ace""",
	)







	def __init__( self:			Dict	,			__UpperCamelCase:			Optional[Any]   ):

						'''simple docstring'''





						if not isinstance(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   ):
											__magic_name__				=     F'Hand should be of type \'str\': {hand!r}'
											raise TypeError(_SCREAMING_SNAKE_CASE   )
						# split removes duplicate whitespaces so no need of strip
						if len(hand.split(' '   )   ) != 5:
											__magic_name__				=     F'Hand should contain only 5 cards: {hand!r}'
											raise ValueError(_SCREAMING_SNAKE_CASE   )
						__magic_name__				=     hand
						__magic_name__				=     0
						__magic_name__				=     0
						__magic_name__,						__magic_name__				=     self._internal_state()
						__magic_name__				=     self._get_hand_type()
						__magic_name__				=     self._card_values[0]







	@property
	def 						_SCREAMING_SNAKE_CASE				( self:			Union[str, Any]   ):

						'''simple docstring'''





						return self._hand







	def 						_SCREAMING_SNAKE_CASE				( self:			List[str]	,			__UpperCamelCase:			Optional[Any]   ):

						'''simple docstring'''





						if self._hand_type > other._hand_type:
											return "Win"
						elif self._hand_type < other._hand_type:
											return "Loss"
						elif self._first_pair == other._first_pair:
											if self._second_pair == other._second_pair:
																return self._compare_cards(_SCREAMING_SNAKE_CASE   )
											else:
																return "Win" if self._second_pair > other._second_pair else "Loss"
						return "Win" if self._first_pair > other._first_pair else "Loss"







	def 						_SCREAMING_SNAKE_CASE				( self:			List[Any]   ):

						'''simple docstring'''





						__magic_name__				=     PokerHand._HAND_NAME[self._hand_type - 14]
						__magic_name__				=     PokerHand._CARD_NAME[self._high_card]
						__magic_name__				=     PokerHand._CARD_NAME[self._first_pair]
						__magic_name__				=     PokerHand._CARD_NAME[self._second_pair]
						if self._hand_type in [22, 19, 18]:
											return name + F', {high}-high'
						elif self._hand_type in [21, 17, 15]:
											return name + F', {paira}s'
						elif self._hand_type in [20, 16]:
											__magic_name__				=     'over' if self._hand_type == 20 else 'and'
											return name + F', {paira}s {join} {paira}s'
						elif self._hand_type == 23:
											return name
						else:
											return name + F', {high}'







	def 						_SCREAMING_SNAKE_CASE				( self:			str	,			__UpperCamelCase:			Optional[Any]   ):

						'''simple docstring'''





						for index, card_value in enumerate(self._card_values   ):
											if card_value != other._card_values[index]:
																return "Win" if card_value > other._card_values[index] else "Loss"
						return "Tie"







	def 						_SCREAMING_SNAKE_CASE				( self:			str   ):

						'''simple docstring'''





						if self._is_flush():
											if self._is_five_high_straight() or self._is_straight():
																return 23 if sum(self._card_values   ) == 60 else 22
											return 19
						elif self._is_five_high_straight() or self._is_straight():
											return 18
						return 14 + self._is_same_kind()







	def 						_SCREAMING_SNAKE_CASE				( self:			Any   ):

						'''simple docstring'''





						return len(self._card_suit   ) == 1







	def 						_SCREAMING_SNAKE_CASE				( self:			Optional[Any]   ):

						'''simple docstring'''





						if sorted(self._card_values   ) == [2, 3, 4, 5, 14]:
											if self._card_values[0] == 14:
																# Remember, our list is sorted in reverse order
																__magic_name__				=     self._card_values.pop(0   )
																self._card_values.append(_SCREAMING_SNAKE_CASE   )
											return True
						return False







	def 						_SCREAMING_SNAKE_CASE				( self:			List[Any]   ):

						'''simple docstring'''





						for i in range(4   ):
											if self._card_values[i] - self._card_values[i + 1] != 1:
																return False
						return True







	def 						_SCREAMING_SNAKE_CASE				( self:			int   ):

						'''simple docstring'''





						__magic_name__				=     __magic_name__				=     __magic_name__				=     0
						for i in range(4   ):
											# Compare two cards at a time, if they are same increase 'kind',
											# add the value of the card to val1, if it is repeating again we
											# will add 2 to 'kind' as there are now 3 cards with same value.
											# If we get card of different value than val1, we will do the same
											# thing with val2
											if self._card_values[i] == self._card_values[i + 1]:
																if not vala:
																					__magic_name__				=     self._card_values[i]
																					kind += 1
																elif vala == self._card_values[i]:
																					kind += 2
																elif not vala:
																					__magic_name__				=     self._card_values[i]
																					kind += 1
																elif vala == self._card_values[i]:
																					kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
						__magic_name__				=     kind + 2 if kind in [4, 5] else kind
						# first meaning first pair to compare in 'compare_with'
						__magic_name__				=     max(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   )
						__magic_name__				=     min(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   )
						# If it's full house (three count pair + two count pair), make sure
						# first pair is three count and if not then switch them both.
						if kind == 6 and self._card_values.count(_SCREAMING_SNAKE_CASE   ) != 3:
											__magic_name__,						__magic_name__				=     second, first
						__magic_name__				=     first
						__magic_name__				=     second
						return kind







	def 						_SCREAMING_SNAKE_CASE				( self:			Dict   ):

						'''simple docstring'''





						__magic_name__				=     {'T': '10', 'J': '11', 'Q': '12', 'K': '13', 'A': '14'}
						__magic_name__				=     self._hand.translate(str.maketrans(_SCREAMING_SNAKE_CASE   )   ).split()
						__magic_name__				=     [int(card[:-1]   ) for card in new_hand]
						__magic_name__				=     {card[-1] for card in new_hand}
						return sorted(_SCREAMING_SNAKE_CASE	,			reverse=_SCREAMING_SNAKE_CASE   ), card_suit







	def __repr__( self:			Optional[int]   ):

						'''simple docstring'''





						return F'{self.__class__}(\"{self._hand}\")'







	def __str__( self:			int   ):

						'''simple docstring'''





						return self._hand







	def __eq__( self:			Union[str, Any]	,			__UpperCamelCase:			List[str]   ):

						'''simple docstring'''





						if isinstance(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   ):
											return self.compare_with(_SCREAMING_SNAKE_CASE   ) == "Tie"
						return NotImplemented







	def __lt__( self:			Union[str, Any]	,			__UpperCamelCase:			Union[str, Any]   ):

						'''simple docstring'''





						if isinstance(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   ):
											return self.compare_with(_SCREAMING_SNAKE_CASE   ) == "Loss"
						return NotImplemented







	def __le__( self:			Tuple	,			__UpperCamelCase:			Union[str, Any]   ):

						'''simple docstring'''





						if isinstance(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   ):
											return self < other or self == other
						return NotImplemented







	def __gt__( self:			int	,			__UpperCamelCase:			List[str]   ):

						'''simple docstring'''





						if isinstance(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   ):
											return not self < other and self != other
						return NotImplemented







	def __ge__( self:			Union[str, Any]	,			__UpperCamelCase:			Any   ):

						'''simple docstring'''





						if isinstance(_SCREAMING_SNAKE_CASE	,			_SCREAMING_SNAKE_CASE   ):
											return not self < other
						return NotImplemented







	def __hash__( self:			Union[str, Any]   ):

						'''simple docstring'''





						return object.__hash__(self   )




def        _lowercase  (					)					->						Optional[int]:




					'''simple docstring'''







					__magic_name__				=     0
					__magic_name__				=     os.path.abspath(os.path.dirname(__A					)					)
					__magic_name__				=     os.path.join(__A       ,'poker_hands.txt'					)
					with open(__A					) as file_hand:
										for line in file_hand:
															__magic_name__				=     line[:1_4].strip()
															__magic_name__				=     line[1_5:].strip()
															__magic_name__,						__magic_name__				=     PokerHand(__A					), PokerHand(__A					)
															__magic_name__				=     player.compare_with(__A					)
															if output == "Win":
																				answer += 1
					return answer


if __name__ == "__main__":
						solution()












"""simple docstring"""



import warnings

from ...utils import logging
from .image_processing_vit import ViTImageProcessor


_snake_case							:   Tuple	  =       logging.get_logger(__name__)




class 							__lowercase(							_UpperCamelCase	):






						def __init__(       self     ,    *_SCREAMING_SNAKE_CASE     ,    **_SCREAMING_SNAKE_CASE)      ->	None:




											"""simple docstring"""





											warnings.warn(
											    'The class ViTFeatureExtractor is deprecated and will be removed in version 5 of Transformers. Please'
											    ' use ViTImageProcessor instead.'     ,    _SCREAMING_SNAKE_CASE     ,    )
											super().__init__(*_SCREAMING_SNAKE_CASE     ,    **_SCREAMING_SNAKE_CASE)