




"""simple docstring"""





from __future__ import annotations

import os

class    __lowercase							:


				'''simple docstring'''


				_lowerCAmelCase						      =(
				    "High card",
				    "One pair",
				    "Two pairs",
				    "Three of a kind",
				    "Straight",
				    "Flush",
				    "Full house",
				    "Four of a kind",
				    "Straight flush",
				    "Royal flush",
				)

				_lowerCAmelCase						      =(
				    "",  # placeholder as tuples are zero-indexed
				    "One",
				    "Two",
				    "Three",
				    "Four",
				    "Five",
				    "Six",
				    "Seven",
				    "Eight",
				    "Nine",
				    "Ten",
				    "Jack",
				    "Queen",
				    "King",
				    "Ace",
				)

				def __init__( self :  Dict   ,SCREAMING_SNAKE_CASE_ :  str   ):
										if not isinstance(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   ):
																snake_case__							:       Any				      =       F'''Hand should be of type \'str\': {hand!r}'''
																raise TypeError(SCREAMING_SNAKE_CASE_   )
										# split removes duplicate whitespaces so no need of strip
										if len(hand.split(''' '''   )   ) != 5:
																snake_case__							:       str				      =       F'''Hand should contain only 5 cards: {hand!r}'''
																raise ValueError(SCREAMING_SNAKE_CASE_   )
										snake_case__							:       Tuple				      =       hand
										snake_case__							:       List[Any]				      =       0
										snake_case__							:       Any				      =       0
										snake_case__      ,						snake_case__							:       int				      =       self._internal_state()
										snake_case__							:       List[Any]				      =       self._get_hand_type()
										snake_case__							:       Tuple				      =       self._card_values[0]

				@property
				def    _lowerCamelCase       ( self :  List[str]   ):
										return self._hand

				def    _lowerCamelCase       ( self :  Dict   ,SCREAMING_SNAKE_CASE_ :  PokerHand   ):
										# Breaking the tie works on the following order of precedence:
										# 1. First pair (default 0)
										# 2. Second pair (default 0)
										# 3. Compare all cards in reverse order because they are sorted.

										# First pair and second pair will only be a non-zero value if the card
										# type is either from the following:
										# 21: Four of a kind
										# 20: Full house
										# 17: Three of a kind
										# 16: Two pairs
										# 15: One pair
										if self._hand_type > other._hand_type:
																return "Win"
										elif self._hand_type < other._hand_type:
																return "Loss"
										elif self._first_pair == other._first_pair:
																if self._second_pair == other._second_pair:
																						return self._compare_cards(SCREAMING_SNAKE_CASE_   )
																else:
																						return "Win" if self._second_pair > other._second_pair else "Loss"
										return "Win" if self._first_pair > other._first_pair else "Loss"

				def    _lowerCamelCase       ( self :  Optional[Any]   ):
										snake_case__							:       Optional[Any]				      =       PokerHand._HAND_NAME[self._hand_type - 1_4]
										snake_case__							:       int				      =       PokerHand._CARD_NAME[self._high_card]
										snake_case__							:       str				      =       PokerHand._CARD_NAME[self._first_pair]
										snake_case__							:       Any				      =       PokerHand._CARD_NAME[self._second_pair]
										if self._hand_type in [2_2, 1_9, 1_8]:
																return name + F''', {high}-high'''
										elif self._hand_type in [2_1, 1_7, 1_5]:
																return name + F''', {paira}s'''
										elif self._hand_type in [2_0, 1_6]:
																snake_case__							:       Tuple				      =       '''over''' if self._hand_type == 2_0 else '''and'''
																return name + F''', {paira}s {join} {paira}s'''
										elif self._hand_type == 2_3:
																return name
										else:
																return name + F''', {high}'''

				def    _lowerCamelCase       ( self :  List[Any]   ,SCREAMING_SNAKE_CASE_ :  PokerHand   ):
										# Enumerate gives us the index as well as the element of a list
										for index, card_value in enumerate(self._card_values   ):
																if card_value != other._card_values[index]:
																						return "Win" if card_value > other._card_values[index] else "Loss"
										return "Tie"

				def    _lowerCamelCase       ( self :  Tuple   ):
										# Number representing the type of hand internally:
										# 23: Royal flush
										# 22: Straight flush
										# 21: Four of a kind
										# 20: Full house
										# 19: Flush
										# 18: Straight
										# 17: Three of a kind
										# 16: Two pairs
										# 15: One pair
										# 14: High card
										if self._is_flush():
																if self._is_five_high_straight() or self._is_straight():
																						return 2_3 if sum(self._card_values   ) == 6_0 else 2_2
																return 1_9
										elif self._is_five_high_straight() or self._is_straight():
																return 1_8
										return 1_4 + self._is_same_kind()

				def    _lowerCamelCase       ( self :  Dict   ):
										return len(self._card_suit   ) == 1

				def    _lowerCamelCase       ( self :  List[Any]   ):
										# If a card is a five high straight (low ace) change the location of
										# ace from the start of the list to the end. Check whether the first
										# element is ace or not. (Don't want to change again)
										# Five high straight (low ace): AH 2H 3S 4C 5D
										# Why use sorted here? One call to this function will mutate the list to
										# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
										# need to compare the sorted version.
										# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
										if sorted(self._card_values   ) == [2, 3, 4, 5, 1_4]:
																if self._card_values[0] == 1_4:
																						# Remember, our list is sorted in reverse order
																						snake_case__							:       str				      =       self._card_values.pop(0   )
																						self._card_values.append(SCREAMING_SNAKE_CASE_   )
																return True
										return False

				def    _lowerCamelCase       ( self :  int   ):
										for i in range(4   ):
																if self._card_values[i] - self._card_values[i + 1] != 1:
																						return False
										return True

				def    _lowerCamelCase       ( self :  str   ):
										# Kind Values for internal use:
										# 7: Four of a kind
										# 6: Full house
										# 3: Three of a kind
										# 2: Two pairs
										# 1: One pair
										# 0: False
										snake_case__							:       Any				      =       0
										for i in range(4   ):
																# Compare two cards at a time, if they are same increase 'kind',
																# add the value of the card to val1, if it is repeating again we
																# will add 2 to 'kind' as there are now 3 cards with same value.
																# If we get card of different value than val1, we will do the same
																# thing with val2
																if self._card_values[i] == self._card_values[i + 1]:
																						if not vala:
																												snake_case__							:       Tuple				      =       self._card_values[i]
																												kind += 1
																						elif vala == self._card_values[i]:
																												kind += 2
																						elif not vala:
																												snake_case__							:       List[str]				      =       self._card_values[i]
																												kind += 1
																						elif vala == self._card_values[i]:
																												kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
										snake_case__							:       str				      =       kind + 2 if kind in [4, 5] else kind
										# first meaning first pair to compare in 'compare_with'
										snake_case__							:       List[str]				      =       max(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   )
										snake_case__							:       List[Any]				      =       min(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   )
										# If it's full house (three count pair + two count pair), make sure
										# first pair is three count and if not then switch them both.
										if kind == 6 and self._card_values.count(SCREAMING_SNAKE_CASE_   ) != 3:
																snake_case__      ,						snake_case__							:       str				      =       second, first
										snake_case__							:       str				      =       first
										snake_case__							:       str				      =       second
										return kind

				def    _lowerCamelCase       ( self :  Union[str, Any]   ):
										# Internal representation of hand as a list of card values and
										# a set of card suit
										snake_case__							:       dict				      =       {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
										snake_case__							:       Optional[Any]				      =       self._hand.translate(str.maketrans(SCREAMING_SNAKE_CASE_   )   ).split()
										snake_case__							:       Optional[Any]				      =       [int(card[:-1]   ) for card in new_hand]
										snake_case__							:       List[str]				      =       {card[-1] for card in new_hand}
										return sorted(SCREAMING_SNAKE_CASE_   ,reverse=SCREAMING_SNAKE_CASE_   ), card_suit

				def __repr__( self :  Union[str, Any]   ):
										return F'''{self.__class__}("{self._hand}")'''

				def __str__( self :  str   ):
										return self._hand

				def __eq__( self :  Tuple   ,SCREAMING_SNAKE_CASE_ :  Optional[Any]   ):
										if isinstance(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   ):
																return self.compare_with(SCREAMING_SNAKE_CASE_   ) == "Tie"
										return NotImplemented

				def __lt__( self :  Tuple   ,SCREAMING_SNAKE_CASE_ :  Optional[Any]   ):
										if isinstance(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   ):
																return self.compare_with(SCREAMING_SNAKE_CASE_   ) == "Loss"
										return NotImplemented

				def __le__( self :  Dict   ,SCREAMING_SNAKE_CASE_ :  Union[str, Any]   ):
										if isinstance(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   ):
																return self < other or self == other
										return NotImplemented

				def __gt__( self :  str   ,SCREAMING_SNAKE_CASE_ :  Optional[Any]   ):
										if isinstance(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   ):
																return not self < other and self != other
										return NotImplemented

				def __ge__( self :  Dict   ,SCREAMING_SNAKE_CASE_ :  Union[str, Any]   ):
										if isinstance(SCREAMING_SNAKE_CASE_   ,SCREAMING_SNAKE_CASE_   ):
																return not self < other
										return NotImplemented





				def __hash__( self :  str   ):
										return object.__hash__(self   )







def 		lowerCAmelCase				(			):
						'''simple docstring'''


						snake_case__							:       str				      =       0
						snake_case__							:       List[Any]				      =       os.path.abspath(os.path.dirname(lowerCamelCase		)		)
						snake_case__							:       List[str]				      =       os.path.join(lowerCamelCase   ,      '''poker_hands.txt'''		)
						with open(lowerCamelCase		) as file_hand:
												for line in file_hand:
																		snake_case__							:       Dict				      =       line[:14].strip()
																		snake_case__							:       Tuple				      =       line[15:].strip()
																		snake_case__      ,						snake_case__							:       Dict				      =       PokerHand(lowerCamelCase		), PokerHand(lowerCamelCase		)
																		snake_case__							:       str				      =       player.compare_with(lowerCamelCase		)
																		if output == "Win":
																								answer += 1
						return answer


if __name__ == "__main__":
							solution()








"""simple docstring"""





import inspect
import os
import unittest

import torch

import accelerate
from accelerate import debug_launcher
from accelerate.test_utils import (
    execute_subprocess_async,
    require_cpu,
    require_multi_gpu,
    require_single_gpu,
    test_sync,
)
from accelerate.utils import patch_environment

class    __lowercase							(      unittest.TestCase						):


				'''simple docstring'''


				def    _lowerCamelCase       ( self :  Any   ):
										snake_case__							:       Dict				      =       inspect.getfile(accelerate.test_utils   )
										snake_case__							:       Tuple				      =       os.path.sep.join(mod_file.split(os.path.sep   )[:-1] + ['''scripts''', '''test_sync.py''']   )

				@require_cpu
				def    _lowerCamelCase       ( self :  Optional[Any]   ):
										debug_launcher(test_sync.main   ,num_processes=1   )

				@require_cpu
				def    _lowerCamelCase       ( self :  List[str]   ):
										debug_launcher(test_sync.main   )

				@require_single_gpu
				def    _lowerCamelCase       ( self :  Union[str, Any]   ):
										test_sync.main()





				@require_multi_gpu
				def    _lowerCamelCase       ( self :  List[str]   ):
										print(F'''Found {torch.cuda.device_count()} devices.'''   )
										snake_case__							:       Dict				      =       ['''torchrun''', F'''--nproc_per_node={torch.cuda.device_count()}''', self.test_file_path]
										with patch_environment(omp_num_threads=1   ):
																execute_subprocess_async(SCREAMING_SNAKE_CASE_   ,env=os.environ.copy()   )


