



from __future__ import annotations

import os



class 		_lowercase		:
   _UpperCAmelCase  						=      (
       "High card",
       "One pair",
       "Two pairs",
       "Three of a kind",
       "Straight",
       "Flush",
       "Full house",
       "Four of a kind",
       "Straight flush",
       "Royal flush",
   )

   _UpperCAmelCase  						=      (
       "",  # placeholder as tuples are zero-indexed
       "One",
       "Two",
       "Three",
       "Four",
       "Five",
       "Six",
       "Seven",
       "Eight",
       "Nine",
       "Ten",
       "Jack",
       "Queen",
       "King",
       "Ace",
   )

   def __init__(   self      :							List[Any]				, __lowerCAmelCase      :							str				)							->					None:


    """simple docstring"""






    if not isinstance(_A				, _A				):
     a							=		f"""Hand should be of type 'str': {hand!r}"""
     raise TypeError(_A				)
    # split removes duplicate whitespaces so no need of strip
    if len(hand.split(" "				)				) != 5:
     a							=		f"""Hand should contain only 5 cards: {hand!r}"""
     raise ValueError(_A				)
    a							=		hand
    a							=		0
    a							=		0
    a							=		self._internal_state()
    a							=		self._get_hand_type()
    a							=		self._card_values[0]

   @property
   def 		A				(   self      :							Optional[Any]				)							->					Any:


    """simple docstring"""






    return self._hand

   def 		A				(   self      :							str				, __lowerCAmelCase      :							PokerHand				)							->					str:


    """simple docstring"""






    if self._hand_type > other._hand_type:
     return "Win"
    elif self._hand_type < other._hand_type:
     return "Loss"
    elif self._first_pair == other._first_pair:
     if self._second_pair == other._second_pair:
      return self._compare_cards(_A				)
     else:
      return "Win" if self._second_pair > other._second_pair else "Loss"
    return "Win" if self._first_pair > other._first_pair else "Loss"

   def 		A				(   self      :							List[str]				)							->					str:


    """simple docstring"""






    a							=		PokerHand._HAND_NAME[self._hand_type - 14]
    a							=		PokerHand._CARD_NAME[self._high_card]
    a							=		PokerHand._CARD_NAME[self._first_pair]
    a							=		PokerHand._CARD_NAME[self._second_pair]
    if self._hand_type in [22, 19, 18]:
     return name + f""", {high}-high"""
    elif self._hand_type in [21, 17, 15]:
     return name + f""", {paira}s"""
    elif self._hand_type in [20, 16]:
     a							=		'over' if self._hand_type == 20 else 'and'
     return name + f""", {paira}s {join} {paira}s"""
    elif self._hand_type == 23:
     return name
    else:
     return name + f""", {high}"""

   def 		A				(   self      :							Any				, __lowerCAmelCase      :							PokerHand				)							->					str:


    """simple docstring"""






    for index, card_value in enumerate(self._card_values				):
     if card_value != other._card_values[index]:
      return "Win" if card_value > other._card_values[index] else "Loss"
    return "Tie"

   def 		A				(   self      :							Tuple				)							->					int:


    """simple docstring"""






    if self._is_flush():
     if self._is_five_high_straight() or self._is_straight():
      return 23 if sum(self._card_values				) == 60 else 22
     return 19
    elif self._is_five_high_straight() or self._is_straight():
     return 18
    return 14 + self._is_same_kind()

   def 		A				(   self      :							int				)							->					bool:


    """simple docstring"""






    return len(self._card_suit				) == 1

   def 		A				(   self      :							str				)							->					bool:


    """simple docstring"""






    if sorted(self._card_values				) == [2, 3, 4, 5, 14]:
     if self._card_values[0] == 14:
      # Remember, our list is sorted in reverse order
      a							=		self._card_values.pop(0				)
      self._card_values.append(_A				)
     return True
    return False

   def 		A				(   self      :							List[Any]				)							->					bool:


    """simple docstring"""






    for i in range(4				):
     if self._card_values[i] - self._card_values[i + 1] != 1:
      return False
    return True

   def 		A				(   self      :							str				)							->					int:


    """simple docstring"""






    a							=		0
    for i in range(4				):
     # Compare two cards at a time, if they are same increase 'kind',
     # add the value of the card to val1, if it is repeating again we
     # will add 2 to 'kind' as there are now 3 cards with same value.
     # If we get card of different value than val1, we will do the same
     # thing with val2
     if self._card_values[i] == self._card_values[i + 1]:
      if not vala:
       a							=		self._card_values[i]
       kind += 1
      elif vala == self._card_values[i]:
       kind += 2
      elif not vala:
       a							=		self._card_values[i]
       kind += 1
      elif vala == self._card_values[i]:
       kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
    a							=		kind + 2 if kind in [4, 5] else kind
    # first meaning first pair to compare in 'compare_with'
    a							=		max(_A				, _A				)
    a							=		min(_A				, _A				)
    # If it's full house (three count pair + two count pair), make sure
    # first pair is three count and if not then switch them both.
    if kind == 6 and self._card_values.count(_A				) != 3:
     a							=		second, first
    a							=		first
    a							=		second
    return kind

   def 		A				(   self      :							Optional[int]				)							->					tuple[list[int], set[str]]:


    """simple docstring"""






    a							=		{"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
    a							=		self._hand.translate(str.maketrans(_A				)				).split()
    a							=		[int(card[:-1]				) for card in new_hand]
    a							=		{card[-1] for card in new_hand}
    return sorted(_A				, reverse=_A				), card_suit

   def __repr__(   self      :							Optional[Any]				)							->					List[Any]:


    """simple docstring"""






    return f"""{self.__class__}(\"{self._hand}\")"""

   def __str__(   self      :							int				)							->					str:


    """simple docstring"""






    return self._hand

   def __eq__(   self      :							Optional[int]				, __lowerCAmelCase      :							List[str]				)							->					Optional[Any]:


    """simple docstring"""






    if isinstance(_A				, _A				):
     return self.compare_with(_A				) == "Tie"
    return NotImplemented

   def __lt__(   self      :							List[Any]				, __lowerCAmelCase      :							Optional[Any]				)							->					List[Any]:


    """simple docstring"""






    if isinstance(_A				, _A				):
     return self.compare_with(_A				) == "Loss"
    return NotImplemented

   def __le__(   self      :							Dict				, __lowerCAmelCase      :							int				)							->					Tuple:


    """simple docstring"""






    if isinstance(_A				, _A				):
     return self < other or self == other
    return NotImplemented

   def __gt__(   self      :							str				, __lowerCAmelCase      :							Any				)							->					Any:


    """simple docstring"""






    if isinstance(_A				, _A				):
     return not self < other and self != other
    return NotImplemented

   def __ge__(   self      :							Optional[int]				, __lowerCAmelCase      :							Any				)							->					int:


    """simple docstring"""






    if isinstance(_A				, _A				):
     return not self < other
    return NotImplemented




   def __hash__(   self      :							Any				)							->					str:


    """simple docstring"""






    return object.__hash__(self				)


def 						UpperCAmelCase__   (   ):






 '''simple docstring'''

 a							=		0
 a							=		os.path.abspath(os.path.dirname(__a       )       )
 a							=		os.path.join(__a			,       "poker_hands.txt"       )
 with open(__a       ) as file_hand:
  for line in file_hand:
   a							=		line[:14].strip()
   a							=		line[15:].strip()
   a							=		PokerHand(__a       ), PokerHand(__a       )
   a							=		player.compare_with(__a       )
   if output == "Win":
    answer += 1
 return answer


if __name__ == "__main__":
     solution()








import warnings

from .generation import GenerationMixin
class SCREAMING_SNAKE_CASE_    (       snake_case_       ):
						# warning at import time
						warnings.warn(
						    "Importing `GenerationMixin` from `src/transformers/generation_utils.py` is deprecated and will "
						    "be removed in Transformers v5. Import as `from transformers import GenerationMixin` instead."							,					snake_case_							,					)

