






import torch

from transformers import PreTrainedModel

from .custom_configuration import CustomConfig, NoSuperInitConfig







class     UpperCAmelCase_		(      lowercase				):



      """simple docstring"""
      UpperCamelCase_       :      Any     =CustomConfig
      def __init__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
          super().__init__(SCREAMING_SNAKE_CASE_				)
          UpperCamelCase :List[Any]										=     torch.nn.Linear(config.hidden_size					,       config.hidden_size				)
      def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Tuple:
          return self.linear(SCREAMING_SNAKE_CASE_				)




      def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
          pass







class     UpperCAmelCase_		(      lowercase				):



      """simple docstring"""
      UpperCamelCase_       :      Tuple     =NoSuperInitConfig
      def __init__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
          super().__init__(SCREAMING_SNAKE_CASE_				)
          UpperCamelCase :List[Any]										=     torch.nn.Linear(config.attribute					,       config.attribute				)
      def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   int:
          return self.linear(SCREAMING_SNAKE_CASE_				)




      def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Union[str, Any]:
          pass













from __future__ import annotations

import os







class     UpperCAmelCase_		:



      """simple docstring"""
      UpperCamelCase_       :      Union[str, Any]     =(
          'High card',
          'One pair',
          'Two pairs',
          'Three of a kind',
          'Straight',
          'Flush',
          'Full house',
          'Four of a kind',
          'Straight flush',
          'Royal flush',
      )

      UpperCamelCase_       :      List[str]     =(
          '',  # placeholder as tuples are zero-indexed
          'One',
          'Two',
          'Three',
          'Four',
          'Five',
          'Six',
          'Seven',
          'Eight',
          'Nine',
          'Ten',
          'Jack',
          'Queen',
          'King',
          'Ace',
      )
      def __init__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   None:
          if not isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
              UpperCamelCase :Tuple										=     F'''Hand should be of type \'str\': {hand!r}'''
              raise TypeError(SCREAMING_SNAKE_CASE_				)
          # split removes duplicate whitespaces so no need of strip
          if len(hand.split(''' '''				)				) != 5:
              UpperCamelCase :List[Any]										=     F'''Hand should contain only 5 cards: {hand!r}'''
              raise ValueError(SCREAMING_SNAKE_CASE_				)
          UpperCamelCase :Dict										=     hand
          UpperCamelCase :int										=     0
          UpperCamelCase :Union[str, Any]										=     0
          UpperCamelCase							,     UpperCamelCase :Union[str, Any]										=     self._internal_state()
          UpperCamelCase :Any										=     self._get_hand_type()
          UpperCamelCase :List[Any]										=     self._card_values[0]
      @property
      def 					UpperCAmelCase		(       self				)       ->   str:
          return self._hand
      def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   str:
          # Breaking the tie works on the following order of precedence:
          # 1. First pair (default 0)
          # 2. Second pair (default 0)
          # 3. Compare all cards in reverse order because they are sorted.

          # First pair and second pair will only be a non-zero value if the card
          # type is either from the following:
          # 21: Four of a kind
          # 20: Full house
          # 17: Three of a kind
          # 16: Two pairs
          # 15: One pair
          if self._hand_type > other._hand_type:
              return "Win"
          elif self._hand_type < other._hand_type:
              return "Loss"
          elif self._first_pair == other._first_pair:
              if self._second_pair == other._second_pair:
                  return self._compare_cards(SCREAMING_SNAKE_CASE_				)
              else:
                  return "Win" if self._second_pair > other._second_pair else "Loss"
          return "Win" if self._first_pair > other._first_pair else "Loss"
      def 					UpperCAmelCase		(       self				)       ->   str:
          UpperCamelCase :List[str]										=     PokerHand._HAND_NAME[self._hand_type - 14]
          UpperCamelCase :Optional[Any]										=     PokerHand._CARD_NAME[self._high_card]
          UpperCamelCase :List[Any]										=     PokerHand._CARD_NAME[self._first_pair]
          UpperCamelCase :Dict										=     PokerHand._CARD_NAME[self._second_pair]
          if self._hand_type in [22, 19, 18]:
              return name + F''', {high}-high'''
          elif self._hand_type in [21, 17, 15]:
              return name + F''', {paira}s'''
          elif self._hand_type in [20, 16]:
              UpperCamelCase :Tuple										=     '''over''' if self._hand_type == 20 else '''and'''
              return name + F''', {paira}s {join} {paira}s'''
          elif self._hand_type == 23:
              return name
          else:
              return name + F''', {high}'''
      def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   str:
          # Enumerate gives us the index as well as the element of a list
          for index, card_value in enumerate(self._card_values				):
              if card_value != other._card_values[index]:
                  return "Win" if card_value > other._card_values[index] else "Loss"
          return "Tie"
      def 					UpperCAmelCase		(       self				)       ->   int:
          # Number representing the type of hand internally:
          # 23: Royal flush
          # 22: Straight flush
          # 21: Four of a kind
          # 20: Full house
          # 19: Flush
          # 18: Straight
          # 17: Three of a kind
          # 16: Two pairs
          # 15: One pair
          # 14: High card
          if self._is_flush():
              if self._is_five_high_straight() or self._is_straight():
                  return 23 if sum(self._card_values				) == 60 else 22
              return 19
          elif self._is_five_high_straight() or self._is_straight():
              return 18
          return 14 + self._is_same_kind()
      def 					UpperCAmelCase		(       self				)       ->   bool:
          return len(self._card_suit				) == 1
      def 					UpperCAmelCase		(       self				)       ->   bool:
          # If a card is a five high straight (low ace) change the location of
          # ace from the start of the list to the end. Check whether the first
          # element is ace or not. (Don't want to change again)
          # Five high straight (low ace): AH 2H 3S 4C 5D
          # Why use sorted here? One call to this function will mutate the list to
          # [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
          # need to compare the sorted version.
          # Refer test_multiple_calls_five_high_straight in test_poker_hand.py
          if sorted(self._card_values				) == [2, 3, 4, 5, 14]:
              if self._card_values[0] == 14:
                  # Remember, our list is sorted in reverse order
                  UpperCamelCase :Optional[int]										=     self._card_values.pop(0				)
                  self._card_values.append(SCREAMING_SNAKE_CASE_				)
              return True
          return False
      def 					UpperCAmelCase		(       self				)       ->   bool:
          for i in range(4				):
              if self._card_values[i] - self._card_values[i + 1] != 1:
                  return False
          return True
      def 					UpperCAmelCase		(       self				)       ->   int:
          # Kind Values for internal use:
          # 7: Four of a kind
          # 6: Full house
          # 3: Three of a kind
          # 2: Two pairs
          # 1: One pair
          # 0: False
          UpperCamelCase :Optional[int]										=     0
          for i in range(4				):
              # Compare two cards at a time, if they are same increase 'kind',
              # add the value of the card to val1, if it is repeating again we
              # will add 2 to 'kind' as there are now 3 cards with same value.
              # If we get card of different value than val1, we will do the same
              # thing with val2
              if self._card_values[i] == self._card_values[i + 1]:
                  if not vala:
                      UpperCamelCase :List[Any]										=     self._card_values[i]
                      kind += 1
                  elif vala == self._card_values[i]:
                      kind += 2
                  elif not vala:
                      UpperCamelCase :Optional[Any]										=     self._card_values[i]
                      kind += 1
                  elif vala == self._card_values[i]:
                      kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
          UpperCamelCase :List[Any]										=     kind + 2 if kind in [4, 5] else kind
          # first meaning first pair to compare in 'compare_with'
          UpperCamelCase :int										=     max(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				)
          UpperCamelCase :Optional[int]										=     min(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				)
          # If it's full house (three count pair + two count pair), make sure
          # first pair is three count and if not then switch them both.
          if kind == 6 and self._card_values.count(SCREAMING_SNAKE_CASE_				) != 3:
              UpperCamelCase							,     UpperCamelCase :Union[str, Any]										=     second, first
          UpperCamelCase :int										=     first
          UpperCamelCase :int										=     second
          return kind
      def 					UpperCAmelCase		(       self				)       ->   tuple[list[int], set[str]]:
          # Internal representation of hand as a list of card values and
          # a set of card suit
          UpperCamelCase :dict										=     {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
          UpperCamelCase :Any										=     self._hand.translate(str.maketrans(SCREAMING_SNAKE_CASE_				)				).split()
          UpperCamelCase :Any										=     [int(card[:-1]				) for card in new_hand]
          UpperCamelCase :Optional[int]										=     {card[-1] for card in new_hand}
          return sorted(SCREAMING_SNAKE_CASE_					,       reverse=SCREAMING_SNAKE_CASE_				), card_suit
      def __repr__(       self				)       ->   List[Any]:
          return F'''{self.__class__}("{self._hand}")'''
      def __str__(       self				)       ->   Optional[Any]:
          return self._hand
      def __eq__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
          if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
              return self.compare_with(SCREAMING_SNAKE_CASE_				) == "Tie"
          return NotImplemented
      def __lt__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Tuple:
          if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
              return self.compare_with(SCREAMING_SNAKE_CASE_				) == "Loss"
          return NotImplemented
      def __le__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   List[Any]:
          if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
              return self < other or self == other
          return NotImplemented
      def __gt__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Tuple:
          if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
              return not self < other and self != other
          return NotImplemented
      def __ge__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Optional[int]:
          if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
              return not self < other
          return NotImplemented




      def __hash__(       self				)       ->   List[Any]:
          return object.__hash__(self				)







def 						_A     (       ):
    # Solution for problem number 54 from Project Euler
    # Input from poker_hands.txt file
    UpperCamelCase :str										=     0
    UpperCamelCase :str										=     os.path.abspath(os.path.dirname(SCREAMING_SNAKE_CASE__ ) )
    UpperCamelCase :Dict										=     os.path.join(SCREAMING_SNAKE_CASE__  ,						'''poker_hands.txt''' )
    with open(SCREAMING_SNAKE_CASE__ ) as file_hand:
        for line in file_hand:
            UpperCamelCase :Dict										=     line[:14].strip()
            UpperCamelCase :Optional[Any]										=     line[15:].strip()
            UpperCamelCase							,     UpperCamelCase :Tuple										=     PokerHand(SCREAMING_SNAKE_CASE__ ), PokerHand(SCREAMING_SNAKE_CASE__ )
            UpperCamelCase :Optional[Any]										=     player.compare_with(SCREAMING_SNAKE_CASE__ )
            if output == "Win":
                answer += 1
    return answer


if __name__ == "__main__":
 solution()





