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README.md
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# RefRef: A Synthetic Dataset and Benchmark for Reconstructing Scenes with Refractive and Reflective Objects
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## Overview
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**RefRef** is a synthetic dataset and benchmark for reconstructing scenes with **Ref**ractive-**Ref**lective objects. Our dataset includes 50 objects with varying complexity, from single-material to multi-material compositions with different Indices of Refraction (IoRs) and transparency levels. Each object is placed in two distinct scenes featuring ornate textures and patterns, resulting in 100 scenes in total.
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## Directory Structure
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```plaintext
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RefRef_Dataset/
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├── README.md
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├── dataset_info/ # Metadata and dataset description files
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│ ├── object_list.txt
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│ ├── scene_list.txt
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│ └── IoR_info.json # IoR values mapped to each object
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├── image_data/ # Rendered images, depth maps, and masks for each object
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│ ├── textured_cube_scene/
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│ │ └── {simple_shapes, complex_shapes, household_items, lab_equipment}/
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│ │ └── {object_name}/
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│ │ ├── train/ # Training set
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│ │ │ ├── r_0.png # RGB image
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│ │ │ ├── r_0_depth_0000.png # Depth map
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│ │ │ ├── r_0_mask_0000.png # Mask
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│ │ │ ├── r_1.png
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│ │ │ ├── r_1_depth_0000.png
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│ │ │ ├── r_1_mask_0000.png
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│ │ │ └── ...
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│ │ ├── val/ # Validation set
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│ │ ├── test/ # Testing set
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│ │ ├── transforms_train.json
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│ │ ├── transforms_val.json
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│ │ └── transforms_test.json
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│ ├── textured_sphere_scene/
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│ └── ...
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├── mesh_files/ # 3D mesh files (.ply format) for each object
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│ └── {simple_shapes, complex_shapes, household_items, lab_equipment}/
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│ └── ...
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├── blender_files/ # Blender source files for each object, organised by scene
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│ ├── bgpanels_cube/ # Background panels for cube scene
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│ ├── bgpanels_sphere/ # Background panels for sphere scene
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│ └── {textured_cube_scene, textured_sphere_scene}/
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│ └── ...
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└── benchmarks/ # Benchmark results from various methods
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├── oracle_method/
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├── Zip-NeRF/
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├── Ray Deformation/
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├── MS-NeRF/
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├── NeUS/
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└── ...
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```
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## Object and Scenes
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The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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1. **simple_shapes**: Basic geometries with single material.
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2. **complex_shapes**: Intricate geometries with single material, such as sculptures.
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3. **household_items**: Objects with potentially mixed materials, including items like wine glasses, plastic bottles, and teapots.
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4. **lab_equipment**: Laboratory objects that may include single and multi-material compositions, such as beakers and test tubes.
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Each object is placed in two distinct scenes:
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- `textured_cube_scene/`: Objects placed within a textured cube environment.
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- `textured_sphere_scene/`: Objects placed within a textured sphere environment.
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## IoR Information
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A single JSON file, `IoR_info.json`, will be provided in the `dataset_info/` directory. This file maps each object (by filename) to its Index of Refraction (IoR) values. This helps in identifying the IoR for each `.ply` file in `mesh_files`.
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Example format for `IoR_info.json`:
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```json
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{
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"cube.ply": {"IoR": 1.5},
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"diamond.ply": {"IoR": 2.4},
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"wine_glass_with_wine.ply": {"IoR": {"glass": 1.5, "wine": 1.33}},
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...
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}
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