feat(powerups): add infinite ammo powerup mechanics and UI integration a646668 Codex CLI commited on Aug 24
feat: Implement dynamic fire-rate powerups and enemy behavior updates 5cf582c Codex CLI commited on Aug 24
feat(enemies, waves): add golem enemy with specific behaviors, health orbs, and projectile mechanics 1f43352 Codex CLI commited on Aug 24
feat(enemies, waves): add wolf enemy with specific behaviors and spawn logic a297171 Codex CLI commited on Aug 23
feat(grenades): implement grenade mechanics including throwing, explosion effects, and HUD integration 874a51f Codex CLI commited on Aug 21
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system fd12cd0 Codex CLI commited on Aug 20